# Uses /Graphics/GFish/Bait2.png for the bait image. # The image name of a new rod spritesheet to use from # also decreases the amount of pull a fish has. # determines how long it takes for the line to snap and # Items with this tag can be used as fishing rods. # The image name of to use a different bait spritesheet # weight = speed bait sinks in the water (Default 10) # type = a number to determine what fish like it # Items with this tag can be used as bait. # rand_fish(0,2,10) # Adds 2-10 fish with id0 to pond. # add_fish(1,1,2) # Adds 2 x fish with id1 and 1 x fish with id2 to pond ![]() # fish_opt("Town1") # Changes music to Town1 # fish_back(3,0,2,150) # fishing will use images from /Graphics/GFish/ folder # fishing_stats # Starts the fishing statistics scene. # any amount of the script calls above before you call # fishing # Starts the fishing scene (make sure you add fish using # increase the chance the fish will not appear at all. # rand_fish(x,min,max) # Add a random amount between min and max of fish with # add_fish(x,x,x,x) # Add these fish_id's into the pond. # fish_opt("Music") # Change fishing options # w = over, x = under, y = flow, z = flow opacity # fish_back(w,x,y,z) # Change background images used in fishing scene. # Press Z at the right time in the power bar to detemine casting distance. # make a crab that can only move on the bottom of the water. # options allow you to create "fish" that aren't fish. # Fish can be set up with a bunch of options (see futher down). Weight determines how fast the bait sinks in the water. # Baits have 2 attributes - type and weight. # a rod's strength, it will break the line much quicker than normal. # will increase the speed the fish is reeled in. Also, the higher the rod strength is above a fish's 'pull' # The rod strength of an item detemines how much strain the line can take # reel in while the fish is pulling to the left, else the line strength will # Once a fish as the bait, the player must reel it in, but be careful to not # the bait close enough to a fish to take it. # player casts his line into the water and must try to reel the line in to get # which rod and bait to equip, each having a different use. # The player needs a rod item and bait items in order to fish. # This script allows the player to play a fishing mini game. # - added storing fish data and script calls to use it # - upgraded the fish caught message with custom text # - fixed a big image disposing bug (oops!) # - Version 1.1 - added ability to run common event when fish caught Added controls to HUD image to look nicer. # - Version 1.2 - stopped the fish caught message from ending too # - Version 1.3 - fixed a bug with crashing when equipping rod # - added scripts to use in control variables to use ![]() # - Version 1.4 - added fish statistics scene # - Version 1.5 - rare crash hopefully fixed # Contact Galv via PM at one of the following forums: # NOTICE: This script is NOT free for commercial use. I’d recommend getting it from the demo instead. While I am including this script here, it’s… well… massive. NOTE: This script requires images from the demo.
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